![]() It could be argued that this isn’t too dissimilar to Fortnite, but whereas Epic’s monolith has places to search for shields almost every thirty seconds, Blackout’s map is far sparser. Meanwhile, if you manage to survive to the late stretches of a match, anyone who has level 2 and upwards has a huge advantage. Again, this is purely down to luck: you can search a bevy of buildings and only ever find the base version that can withstand just a few shots. They just feel entirely out of place.Īnother gripe is the game’s implementation of armour, which works in a similar vein to PUBG’s helmets but used across your body and even your head in its level 3 variant. These don’t feel particularly well balanced and are tied to luck in terms of finding them, meaning that you can be a great player but if someone has perks then it could eliminate some of the skill gap. Another, Stimulant, gives you an additional 100 HP, which is almost like having an extra life. One perk, Paranoia, creates an audible warning whenever an enemy has you in their sights. Perks can be found scattered throughout the map and range from the completely situational in terms of usefulness to the ridiculous. There’s no option to magic a wall for protection, though it does offer a couple of alternatives that I personally could never gel well with. Its slower pace lends itself well to higher tension, however, meaning that you’re always on the lookout for an enemy to get the drop on you from behind, such is the Call of Duty way. There are long stretches of nothing happening at all, which means it lacks the immediacy of some of its peers and it’s unlikely that you will muster high kill counts. This is helped by the pacing of Blackout feeling more lenient to those who want to avoid constant confrontation: you’re only ever likely to encounter a few enemies solo unless you drop right where the choppers begin to enter the map. Blackout feels like a good entry point for those unfamiliar with Call of Duty, the playerbase a mixture of those who’ve played Call of Duty for years and intrigued newcomers. Not quite so: I picked it up quickly and was doing my customarily average best rather quickly. As the first game in the franchise I’ve played on PC, I was expecting some anguish as I adapted to the change. The gunplay has always felt tight and precise in Call of Duty games and so it remains here. It’s a great touch and one that firmly places Call of Duty’s own stamp on the battle royale while it lacks the verticality and variety of the Fortnite map, its locations are worth exploring, whether that be for the first time or the hundredth. Players can drop into many nods from previous games in the series, including Nuketown and plenty of zombie-centric areas. Coming across like a decent middle ground between Fortnite and PUBG in terms of pacing and seriousness, it’s a well polished time (surprisingly so even on PC) that pays homage to the history of the franchise with its referential map. Despite the fairly significant overhaul, Black Ops 4 remains very much a Call of Duty game, for better or worse.īlackout is inevitably going to be where most of the attention is drawn to this time out and it must be said that it certainly delivers the experience many would be hoping for from the first out-and-out AAA venture into the subgenre. Note: Activision and Treyarch have since added microtransactions to the game this wasn’t a part of the experience when we published our review.ĭeveloper(s): Treyarch, Beenox, Raven SoftwareĬall of Duty needed a change, though few of us could have predicted that that change would entail dropping the franchise’s iconic (and not always for the right reasons) single-player campaign to replace it with a battle royale mode.
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